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| | ManipulationObject (const std::string &name, VisualizationNodePtr visualization=VisualizationNodePtr(), CollisionModelPtr collisionModel=CollisionModelPtr(), const SceneObject::Physics &p=SceneObject::Physics(), CollisionCheckerPtr colChecker=CollisionCheckerPtr()) |
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| | ManipulationObject (const std::string &name, const TriMeshModelPtr &trimesh, const std::string &filename="") |
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| | ManipulationObject (const TriMeshModelPtr &trimesh) |
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| | ~ManipulationObject () override |
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| void | print (bool printDecoration=true) override |
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| virtual std::string | toXML (const std::string &basePath=std::string(), int tabs=0, bool storeLinkToFile=false, const std::string &modelPathRelative="", bool storeSensors=true) |
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| ManipulationObjectPtr | clone (const std::string &name, CollisionCheckerPtr colChecker=CollisionCheckerPtr(), bool deepVisuCopy=true) const |
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| ManipulationObjectPtr | clone (CollisionCheckerPtr colChecker=CollisionCheckerPtr(), bool deepVisuCopy=true) const |
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| | Obstacle (const std::string &name, VisualizationNodePtr visualization={}, CollisionModelPtr collisionModel={}, const SceneObject::Physics &p={}, CollisionCheckerPtr colChecker={}) |
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| | Obstacle (const std::string &name, const TriMeshModelPtr &trimesh, const std::string &filename="") |
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| | ~Obstacle () override |
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| ObstaclePtr | clone (const std::string &name, CollisionCheckerPtr colChecker={}, float scaling=1.0) const |
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| int | getID () |
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| virtual std::string | toXML (const std::string &basePath, int tabs=0, const std::string &modelPathRelative="", bool storeSensors=true) |
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| void | setFilename (const std::string &filename) |
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| std::string | getFilename () const |
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| | GraspableSensorizedObject (const std::string &name, VisualizationNodePtr visualization=VisualizationNodePtr(), CollisionModelPtr collisionModel=CollisionModelPtr(), const Physics &p=Physics(), CollisionCheckerPtr colChecker=CollisionCheckerPtr()) |
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| bool | initialize (SceneObjectPtr parent=SceneObjectPtr(), const std::vector< SceneObjectPtr > &children=std::vector< SceneObjectPtr >()) override |
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| bool | hasGraspSet (GraspSetPtr graspSet) |
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| bool | hasGraspSet (const std::string &robotType, const std::string &eef) |
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| void | addGraspSet (GraspSetPtr graspSet) |
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| void | includeGraspSet (GraspSetPtr graspSet) |
| | includeGraspSet More...
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| GraspSetPtr | getGraspSet (EndEffectorPtr eef) |
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| GraspSetPtr | getGraspSet (const std::string &robotType, const std::string &eefName) |
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| GraspSetPtr | getGraspSet (const std::string &name) |
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| const std::vector< GraspSetPtr > & | getAllGraspSets () |
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| virtual SensorPtr | getSensor (const std::string &name) const |
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| virtual bool | hasSensor (const std::string &name) const |
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| virtual std::vector< SensorPtr > | getSensors () const |
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| virtual bool | registerSensor (SensorPtr sensor) |
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| void | appendGraspSetsTo (GraspableSensorizedObjectPtr other) const |
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| void | appendSensorsTo (GraspableSensorizedObjectPtr other) const |
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| void | printGrasps () const |
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| | SceneObject (const std::string &name, VisualizationNodePtr visualization=VisualizationNodePtr(), CollisionModelPtr collisionModel=CollisionModelPtr(), const Physics &p=Physics(), CollisionCheckerPtr colChecker=CollisionCheckerPtr()) |
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| virtual | ~SceneObject () |
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| std::string | getName () const |
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| void | setName (const std::string &name) |
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| virtual Eigen::Matrix4f | getGlobalPose () const |
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| virtual Eigen::Vector3f | getGlobalPosition () const |
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| virtual Eigen::Matrix3f | getGlobalOrientation () const |
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| virtual Eigen::Matrix4f | getGlobalPose (const Eigen::Matrix4f &localPose) const |
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| virtual Eigen::Vector3f | getGlobalPosition (const Eigen::Vector3f &localPosition) const |
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| virtual Eigen::Vector3f | getGlobalDirection (const Eigen::Vector3f &localDircetion) const |
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| virtual Eigen::Matrix3f | getGlobalOrientation (const Eigen::Matrix3f &localOrientation) const |
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| virtual void | setGlobalPoseNoChecks (const Eigen::Matrix4f &pose) |
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| virtual void | setGlobalPose (const Eigen::Matrix4f &pose) |
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| virtual CollisionModelPtr | getCollisionModel () |
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| virtual CollisionCheckerPtr | getCollisionChecker () |
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| void | setVisualization (VisualizationNodePtr visualization) |
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| void | setCollisionModel (CollisionModelPtr colModel) |
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| virtual VisualizationNodePtr | getVisualization (SceneObject::VisualizationType visuType=SceneObject::Full) |
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| virtual void | setUpdateVisualization (bool enable) |
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| bool | getUpdateVisualizationStatus () |
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| virtual void | setUpdateCollisionModel (bool enable) |
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| bool | getUpdateCollisionModelStatus () |
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| virtual void | setupVisualization (bool showVisualization, bool showAttachedVisualizations) |
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| virtual void | showCoordinateSystem (bool enable, float scaling=1.0f, std::string *text=NULL, const std::string &visualizationType="") |
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| virtual void | showPhysicsInformation (bool enableCoM, bool enableInertial, VisualizationNodePtr comModel=VisualizationNodePtr()) |
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| virtual bool | showCoordinateSystemState () |
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| virtual void | showBoundingBox (bool enable, bool wireframe=false) |
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| virtual bool | ensureVisualization (const std::string &visualizationType="") |
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| Eigen::Matrix4f | toLocalCoordinateSystem (const Eigen::Matrix4f &poseGlobal) const |
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| Eigen::Vector3f | toLocalCoordinateSystemVec (const Eigen::Vector3f &positionGlobal) const |
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| Eigen::Matrix4f | toGlobalCoordinateSystem (const Eigen::Matrix4f &poseLocal) const |
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| Eigen::Vector3f | toGlobalCoordinateSystemVec (const Eigen::Vector3f &positionLocal) const |
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| Eigen::Matrix4f | getTransformationTo (const SceneObjectPtr otherObject) const |
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| Eigen::Matrix4f | getTransformationFrom (const SceneObjectPtr otherObject) const |
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| Eigen::Matrix4f | transformTo (const SceneObjectPtr otherObject, const Eigen::Matrix4f &poseInOtherCoordSystem) |
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| Eigen::Vector3f | transformTo (const SceneObjectPtr otherObject, const Eigen::Vector3f &positionInOtherCoordSystem) |
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| virtual int | getNumFaces (bool collisionModel=false) |
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| virtual Eigen::Vector3f | getCoMLocal () |
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| void | setCoMLocal (const Eigen::Vector3f &comLocal) |
| | Set a new position for the CoM of this bode. More...
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| virtual Eigen::Vector3f | getCoMGlobal () |
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| float | getMass () const |
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| void | setMass (float m) |
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| Physics::SimulationType | getSimulationType () const |
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| void | setSimulationType (Physics::SimulationType s) |
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| Eigen::Matrix3f | getInertiaMatrix () |
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| Eigen::Matrix3f | getInertiaMatrix (const Eigen::Vector3f &shift) |
| | If the Inertia Matrix is given at the CoM, this function returns the Inertia Matrix at the parallel shifted coordinate system. The shift is done using the parallel axis theorem (https://en.wikipedia.org/wiki/Parallel_axis_theorem) More...
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| Eigen::Matrix3f | getInertiaMatrix (const Eigen::Vector3f &shift, const Eigen::Matrix3f &rotation) |
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| Eigen::Matrix3f | getInertiaMatrix (const Eigen::Matrix4f &transform) |
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| void | setInertiaMatrix (const Eigen::Matrix3f &im) |
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| float | getFriction () |
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| void | setFriction (float friction) |
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| SceneObject::Physics | getPhysics () |
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| std::vector< std::string > | getIgnoredCollisionModels () |
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| virtual void | print (bool printChildren=false, bool printDecoration=true) const |
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| template<typename T > |
| std::shared_ptr< T > | getVisualization (SceneObject::VisualizationType visuType=SceneObject::Full) |
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| void | highlight (VisualizationPtr visualization, bool enable) |
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| SceneObjectPtr | clone (const std::string &name, CollisionCheckerPtr colChecker=CollisionCheckerPtr(), float scaling=1.0f) const |
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| SceneObjectPtr | clone (CollisionCheckerPtr colChecker=CollisionCheckerPtr(), float scaling=1.0f) const |
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| virtual bool | attachChild (SceneObjectPtr child) |
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| virtual void | detachChild (SceneObjectPtr child) |
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| virtual bool | hasChild (SceneObjectPtr child, bool recursive=false) const |
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| virtual bool | hasChild (const std::string &childName, bool recursive=false) const |
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| virtual bool | hasParent () const |
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| virtual SceneObjectPtr | getParent () const |
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| virtual std::vector< SceneObjectPtr > | getChildren () const |
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| virtual void | updatePose (bool updateChildren=true) |
| | Compute the global pose of this object. More...
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| virtual void | copyPoseFrom (const SceneObjectPtr &other) |
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| virtual bool | saveModelFiles (const std::string &modelPath, bool replaceFilenames) |
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| void | setScaling (float scaling) |
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| float | getScaling () |
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| bool | reloadVisualizationFromXML (bool useVisAsColModelIfMissing=true) |
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| const std::string & | getVisualizationModelXML () const |
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