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| GraspableSensorizedObject (const std::string &name, VisualizationNodePtr visualization=VisualizationNodePtr(), CollisionModelPtr collisionModel=CollisionModelPtr(), const Physics &p=Physics(), CollisionCheckerPtr colChecker=CollisionCheckerPtr()) |
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bool | initialize (SceneObjectPtr parent=SceneObjectPtr(), const std::vector< SceneObjectPtr > &children=std::vector< SceneObjectPtr >()) override |
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bool | hasGraspSet (GraspSetPtr graspSet) |
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bool | hasGraspSet (const std::string &robotType, const std::string &eef) |
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void | addGraspSet (GraspSetPtr graspSet) |
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void | includeGraspSet (GraspSetPtr graspSet) |
| includeGraspSet More...
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GraspSetPtr | getGraspSet (EndEffectorPtr eef) |
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GraspSetPtr | getGraspSet (const std::string &robotType, const std::string &eefName) |
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GraspSetPtr | getGraspSet (const std::string &name) |
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const std::vector< GraspSetPtr > & | getAllGraspSets () |
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virtual SensorPtr | getSensor (const std::string &name) const |
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virtual bool | hasSensor (const std::string &name) const |
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virtual std::vector< SensorPtr > | getSensors () const |
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virtual bool | registerSensor (SensorPtr sensor) |
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void | appendGraspSetsTo (GraspableSensorizedObjectPtr other) const |
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void | appendSensorsTo (GraspableSensorizedObjectPtr other) const |
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void | printGrasps () const |
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| SceneObject (const std::string &name, VisualizationNodePtr visualization=VisualizationNodePtr(), CollisionModelPtr collisionModel=CollisionModelPtr(), const Physics &p=Physics(), CollisionCheckerPtr colChecker=CollisionCheckerPtr()) |
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virtual | ~SceneObject () |
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std::string | getName () const |
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void | setName (const std::string &name) |
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virtual Eigen::Matrix4f | getGlobalPose () const |
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virtual Eigen::Vector3f | getGlobalPosition () const |
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virtual Eigen::Matrix3f | getGlobalOrientation () const |
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virtual Eigen::Matrix4f | getGlobalPose (const Eigen::Matrix4f &localPose) const |
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virtual Eigen::Vector3f | getGlobalPosition (const Eigen::Vector3f &localPosition) const |
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virtual Eigen::Vector3f | getGlobalDirection (const Eigen::Vector3f &localDircetion) const |
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virtual Eigen::Matrix3f | getGlobalOrientation (const Eigen::Matrix3f &localOrientation) const |
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virtual void | setGlobalPoseNoChecks (const Eigen::Matrix4f &pose) |
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virtual void | setGlobalPose (const Eigen::Matrix4f &pose) |
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virtual CollisionModelPtr | getCollisionModel () |
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virtual CollisionCheckerPtr | getCollisionChecker () |
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void | setVisualization (VisualizationNodePtr visualization) |
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void | setCollisionModel (CollisionModelPtr colModel) |
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virtual VisualizationNodePtr | getVisualization (SceneObject::VisualizationType visuType=SceneObject::Full) |
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virtual void | setUpdateVisualization (bool enable) |
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bool | getUpdateVisualizationStatus () |
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virtual void | setUpdateCollisionModel (bool enable) |
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bool | getUpdateCollisionModelStatus () |
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virtual void | setupVisualization (bool showVisualization, bool showAttachedVisualizations) |
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virtual void | showCoordinateSystem (bool enable, float scaling=1.0f, std::string *text=NULL, const std::string &visualizationType="") |
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virtual void | showPhysicsInformation (bool enableCoM, bool enableInertial, VisualizationNodePtr comModel=VisualizationNodePtr()) |
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virtual bool | showCoordinateSystemState () |
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virtual void | showBoundingBox (bool enable, bool wireframe=false) |
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virtual bool | ensureVisualization (const std::string &visualizationType="") |
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Eigen::Matrix4f | toLocalCoordinateSystem (const Eigen::Matrix4f &poseGlobal) const |
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Eigen::Vector3f | toLocalCoordinateSystemVec (const Eigen::Vector3f &positionGlobal) const |
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Eigen::Matrix4f | toGlobalCoordinateSystem (const Eigen::Matrix4f &poseLocal) const |
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Eigen::Vector3f | toGlobalCoordinateSystemVec (const Eigen::Vector3f &positionLocal) const |
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Eigen::Matrix4f | getTransformationTo (const SceneObjectPtr otherObject) const |
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Eigen::Matrix4f | getTransformationFrom (const SceneObjectPtr otherObject) const |
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Eigen::Matrix4f | transformTo (const SceneObjectPtr otherObject, const Eigen::Matrix4f &poseInOtherCoordSystem) |
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Eigen::Vector3f | transformTo (const SceneObjectPtr otherObject, const Eigen::Vector3f &positionInOtherCoordSystem) |
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virtual int | getNumFaces (bool collisionModel=false) |
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virtual Eigen::Vector3f | getCoMLocal () |
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void | setCoMLocal (const Eigen::Vector3f &comLocal) |
| Set a new position for the CoM of this bode. More...
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virtual Eigen::Vector3f | getCoMGlobal () |
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float | getMass () const |
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void | setMass (float m) |
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Physics::SimulationType | getSimulationType () const |
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void | setSimulationType (Physics::SimulationType s) |
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Eigen::Matrix3f | getInertiaMatrix () |
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Eigen::Matrix3f | getInertiaMatrix (const Eigen::Vector3f &shift) |
| If the Inertia Matrix is given at the CoM, this function returns the Inertia Matrix at the parallel shifted coordinate system. The shift is done using the parallel axis theorem (https://en.wikipedia.org/wiki/Parallel_axis_theorem) More...
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Eigen::Matrix3f | getInertiaMatrix (const Eigen::Vector3f &shift, const Eigen::Matrix3f &rotation) |
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Eigen::Matrix3f | getInertiaMatrix (const Eigen::Matrix4f &transform) |
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void | setInertiaMatrix (const Eigen::Matrix3f &im) |
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float | getFriction () |
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void | setFriction (float friction) |
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SceneObject::Physics | getPhysics () |
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std::vector< std::string > | getIgnoredCollisionModels () |
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virtual void | print (bool printChildren=false, bool printDecoration=true) const |
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template<typename T > |
std::shared_ptr< T > | getVisualization (SceneObject::VisualizationType visuType=SceneObject::Full) |
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void | highlight (VisualizationPtr visualization, bool enable) |
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SceneObjectPtr | clone (const std::string &name, CollisionCheckerPtr colChecker=CollisionCheckerPtr(), float scaling=1.0f) const |
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SceneObjectPtr | clone (CollisionCheckerPtr colChecker=CollisionCheckerPtr(), float scaling=1.0f) const |
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virtual bool | attachChild (SceneObjectPtr child) |
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virtual void | detachChild (SceneObjectPtr child) |
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virtual bool | hasChild (SceneObjectPtr child, bool recursive=false) const |
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virtual bool | hasChild (const std::string &childName, bool recursive=false) const |
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virtual bool | hasParent () const |
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virtual SceneObjectPtr | getParent () const |
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virtual std::vector< SceneObjectPtr > | getChildren () const |
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virtual void | updatePose (bool updateChildren=true) |
| Compute the global pose of this object. More...
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virtual void | copyPoseFrom (const SceneObjectPtr &other) |
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virtual bool | saveModelFiles (const std::string &modelPath, bool replaceFilenames) |
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void | setScaling (float scaling) |
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float | getScaling () |
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bool | reloadVisualizationFromXML (bool useVisAsColModelIfMissing=true) |
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const std::string & | getVisualizationModelXML () const |
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