|
| EIGEN_MAKE_ALIGNED_OPERATOR_NEW | ForceTorqueSensor (GraspableSensorizedObjectWeakPtr node, const std::string &name, const Eigen::Matrix4f &rnTrafo=Eigen::Matrix4f::Identity()) |
| |
| | ~ForceTorqueSensor () override |
| |
| void | updateSensors (const Eigen::VectorXf &newForceTorque) |
| |
| const Eigen::VectorXf & | getForceTorque () |
| |
| Eigen::Vector3f | getForce () const |
| |
| Eigen::Vector3f | getTorque () const |
| |
| Eigen::Vector3f | getAxisTorque () |
| |
| void | print (bool printChildren=false, bool printDecoration=true) const override |
| |
| std::string | toXML (const std::string &modelPath, int tabs) override |
| |
| EIGEN_MAKE_ALIGNED_OPERATOR_NEW | Sensor (GraspableSensorizedObjectWeakPtr parentNode, const std::string &name, VisualizationNodePtr visualization=VisualizationNodePtr(), const Eigen::Matrix4f &rnTrafo=Eigen::Matrix4f::Identity()) |
| |
| | ~Sensor () override |
| |
| RobotNodePtr | getRobotNode () const |
| |
| GraspableSensorizedObjectPtr | getParentNode () const |
| |
| virtual Eigen::Matrix4f | getParentNodeToSensorTransformation () |
| |
| virtual void | setRobotNodeToSensorTransformation (const Eigen::Matrix4f &t) |
| |
| void | setGlobalPose (const Eigen::Matrix4f &pose) override |
| |
| void | print (bool printChildren=false, bool printDecoration=true) const override |
| |
| virtual SensorPtr | clone (GraspableSensorizedObjectPtr newNode, float scaling=1.0f) |
| |
| SceneObjectPtr | clone (const std::string &, CollisionCheckerPtr=CollisionCheckerPtr(), float=1.0f) const |
| | Forbid cloning method from SceneObject. We need to know the new parent node for cloning. More...
|
| |
| void | updatePose (bool updateChildren=true) override |
| |
| bool | initialize (SceneObjectPtr parent=SceneObjectPtr(), const std::vector< SceneObjectPtr > &children=std::vector< SceneObjectPtr >()) override |
| |
| | SceneObject (const std::string &name, VisualizationNodePtr visualization=VisualizationNodePtr(), CollisionModelPtr collisionModel=CollisionModelPtr(), const Physics &p=Physics(), CollisionCheckerPtr colChecker=CollisionCheckerPtr()) |
| |
| virtual | ~SceneObject () |
| |
| std::string | getName () const |
| |
| void | setName (const std::string &name) |
| |
| virtual Eigen::Matrix4f | getGlobalPose () const |
| |
| virtual Eigen::Vector3f | getGlobalPosition () const |
| |
| virtual Eigen::Matrix3f | getGlobalOrientation () const |
| |
| virtual Eigen::Matrix4f | getGlobalPose (const Eigen::Matrix4f &localPose) const |
| |
| virtual Eigen::Vector3f | getGlobalPosition (const Eigen::Vector3f &localPosition) const |
| |
| virtual Eigen::Vector3f | getGlobalDirection (const Eigen::Vector3f &localDircetion) const |
| |
| virtual Eigen::Matrix3f | getGlobalOrientation (const Eigen::Matrix3f &localOrientation) const |
| |
| virtual void | setGlobalPoseNoChecks (const Eigen::Matrix4f &pose) |
| |
| virtual CollisionModelPtr | getCollisionModel () |
| |
| virtual CollisionCheckerPtr | getCollisionChecker () |
| |
| void | setVisualization (VisualizationNodePtr visualization) |
| |
| void | setCollisionModel (CollisionModelPtr colModel) |
| |
| virtual VisualizationNodePtr | getVisualization (SceneObject::VisualizationType visuType=SceneObject::Full) |
| |
| virtual void | setUpdateVisualization (bool enable) |
| |
| bool | getUpdateVisualizationStatus () |
| |
| virtual void | setUpdateCollisionModel (bool enable) |
| |
| bool | getUpdateCollisionModelStatus () |
| |
| virtual void | setupVisualization (bool showVisualization, bool showAttachedVisualizations) |
| |
| virtual void | showCoordinateSystem (bool enable, float scaling=1.0f, std::string *text=NULL, const std::string &visualizationType="") |
| |
| virtual void | showPhysicsInformation (bool enableCoM, bool enableInertial, VisualizationNodePtr comModel=VisualizationNodePtr()) |
| |
| virtual bool | showCoordinateSystemState () |
| |
| virtual void | showBoundingBox (bool enable, bool wireframe=false) |
| |
| virtual bool | ensureVisualization (const std::string &visualizationType="") |
| |
| Eigen::Matrix4f | toLocalCoordinateSystem (const Eigen::Matrix4f &poseGlobal) const |
| |
| Eigen::Vector3f | toLocalCoordinateSystemVec (const Eigen::Vector3f &positionGlobal) const |
| |
| Eigen::Matrix4f | toGlobalCoordinateSystem (const Eigen::Matrix4f &poseLocal) const |
| |
| Eigen::Vector3f | toGlobalCoordinateSystemVec (const Eigen::Vector3f &positionLocal) const |
| |
| Eigen::Matrix4f | getTransformationTo (const SceneObjectPtr otherObject) const |
| |
| Eigen::Matrix4f | getTransformationFrom (const SceneObjectPtr otherObject) const |
| |
| Eigen::Matrix4f | transformTo (const SceneObjectPtr otherObject, const Eigen::Matrix4f &poseInOtherCoordSystem) |
| |
| Eigen::Vector3f | transformTo (const SceneObjectPtr otherObject, const Eigen::Vector3f &positionInOtherCoordSystem) |
| |
| virtual int | getNumFaces (bool collisionModel=false) |
| |
| virtual Eigen::Vector3f | getCoMLocal () |
| |
| void | setCoMLocal (const Eigen::Vector3f &comLocal) |
| | Set a new position for the CoM of this bode. More...
|
| |
| virtual Eigen::Vector3f | getCoMGlobal () |
| |
| float | getMass () const |
| |
| void | setMass (float m) |
| |
| Physics::SimulationType | getSimulationType () const |
| |
| void | setSimulationType (Physics::SimulationType s) |
| |
| Eigen::Matrix3f | getInertiaMatrix () |
| |
| Eigen::Matrix3f | getInertiaMatrix (const Eigen::Vector3f &shift) |
| | If the Inertia Matrix is given at the CoM, this function returns the Inertia Matrix at the parallel shifted coordinate system. The shift is done using the parallel axis theorem (https://en.wikipedia.org/wiki/Parallel_axis_theorem) More...
|
| |
| Eigen::Matrix3f | getInertiaMatrix (const Eigen::Vector3f &shift, const Eigen::Matrix3f &rotation) |
| |
| Eigen::Matrix3f | getInertiaMatrix (const Eigen::Matrix4f &transform) |
| |
| void | setInertiaMatrix (const Eigen::Matrix3f &im) |
| |
| float | getFriction () |
| |
| void | setFriction (float friction) |
| |
| SceneObject::Physics | getPhysics () |
| |
| std::vector< std::string > | getIgnoredCollisionModels () |
| |
| template<typename T > |
| std::shared_ptr< T > | getVisualization (SceneObject::VisualizationType visuType=SceneObject::Full) |
| |
| void | highlight (VisualizationPtr visualization, bool enable) |
| |
| SceneObjectPtr | clone (const std::string &name, CollisionCheckerPtr colChecker=CollisionCheckerPtr(), float scaling=1.0f) const |
| |
| SceneObjectPtr | clone (CollisionCheckerPtr colChecker=CollisionCheckerPtr(), float scaling=1.0f) const |
| |
| virtual bool | attachChild (SceneObjectPtr child) |
| |
| virtual void | detachChild (SceneObjectPtr child) |
| |
| virtual bool | hasChild (SceneObjectPtr child, bool recursive=false) const |
| |
| virtual bool | hasChild (const std::string &childName, bool recursive=false) const |
| |
| virtual bool | hasParent () const |
| |
| virtual SceneObjectPtr | getParent () const |
| |
| virtual std::vector< SceneObjectPtr > | getChildren () const |
| |
| virtual void | copyPoseFrom (const SceneObjectPtr &other) |
| |
| virtual bool | saveModelFiles (const std::string &modelPath, bool replaceFilenames) |
| |
| void | setScaling (float scaling) |
| |
| float | getScaling () |
| |
| bool | reloadVisualizationFromXML (bool useVisAsColModelIfMissing=true) |
| |
| const std::string & | getVisualizationModelXML () const |
| |
This is a force torque sensor in a joint The force torque values are in world coordinates