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| RobotNodeFixed (RobotWeakPtr rob, const std::string &name, const Eigen::Matrix4f &preJointTransform, VisualizationNodePtr visualization=VisualizationNodePtr(), CollisionModelPtr collisionModel=CollisionModelPtr(), const SceneObject::Physics &p=SceneObject::Physics(), CollisionCheckerPtr colChecker=CollisionCheckerPtr(), RobotNodeType type=Generic) |
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| RobotNodeFixed (RobotWeakPtr rob, const std::string &name, float a, float d, float alpha, float theta, VisualizationNodePtr visualization=VisualizationNodePtr(), CollisionModelPtr collisionModel=CollisionModelPtr(), const SceneObject::Physics &p=SceneObject::Physics(), CollisionCheckerPtr colChecker=CollisionCheckerPtr(), RobotNodeType type=Generic) |
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| ~RobotNodeFixed () override |
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bool | initialize (SceneObjectPtr parent=SceneObjectPtr(), const std::vector< SceneObjectPtr > &children=std::vector< SceneObjectPtr >()) override |
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void | print (bool printChildren=false, bool printDecoration=true) const override |
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| RobotNode (RobotWeakPtr rob, const std::string &name, float jointLimitLo, float jointLimitHi, VisualizationNodePtr visualization=nullptr, CollisionModelPtr collisionModel=nullptr, float jointValueOffset=0.0f, const SceneObject::Physics &physics={}, CollisionCheckerPtr colChecker=nullptr, RobotNodeType type=Generic) |
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| ~RobotNode () override |
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RobotPtr | getRobot () const |
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void | setJointValue (float q) |
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void | collectAllRobotNodes (std::vector< RobotNodePtr > &storeNodes) |
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virtual float | getJointValue () const |
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void | respectJointLimits (float &jointValue) const |
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bool | checkJointLimits (float jointValue, bool verbose=false) const |
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virtual Eigen::Matrix4f | getLocalTransformation () |
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template<class T > |
auto | getChildren () |
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void | setGlobalPose (const Eigen::Matrix4f &pose) override |
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Eigen::Matrix4f | getGlobalPose () const override |
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virtual Eigen::Matrix4f | getPoseInRootFrame () const |
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virtual Eigen::Matrix4f | getPoseInFrame (const RobotNodePtr &frame) const |
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virtual Eigen::Vector3f | getPositionInRootFrame () const |
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virtual Eigen::Vector3f | getPositionInFrame (const RobotNodePtr &frame) const |
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virtual Eigen::Matrix3f | getOrientationInRootFrame () const |
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virtual Eigen::Matrix4f | getPoseInRootFrame (const Eigen::Matrix4f &localPose) const |
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virtual Eigen::Vector3f | getPositionInRootFrame (const Eigen::Vector3f &localPosition) const |
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virtual Eigen::Vector3f | getDirectionInRootFrame (const Eigen::Vector3f &localPosition) const |
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virtual Eigen::Matrix3f | getOrientationInRootFrame (const Eigen::Matrix3f &localOrientation) const |
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void | showCoordinateSystem (bool enable, float scaling=1.0f, std::string *text=NULL, const std::string &visualizationType="") override |
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float | getJointLimitLo () |
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float | getJointLimitHi () |
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JointLimits | getJointLimits () |
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virtual void | setJointLimits (float lo, float hi) |
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bool | isJoint () const |
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virtual bool | isTranslationalJoint () const |
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virtual bool | isRotationalJoint () const |
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virtual bool | isHemisphereJoint () const |
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virtual void | setLimitless (bool limitless) |
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bool | isLimitless () const |
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virtual float | getDelta (float target) |
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virtual void | showStructure (bool enable, const std::string &visualizationType="") |
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virtual std::vector< RobotNodePtr > | getAllParents (RobotNodeSetPtr rns=RobotNodeSetPtr()) |
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virtual RobotNodePtr | clone (RobotPtr newRobot, bool cloneChildren=true, RobotNodePtr initializeWithParent=RobotNodePtr(), CollisionCheckerPtr colChecker=CollisionCheckerPtr(), float scaling=1.0f, bool preventCloningMeshesIfScalingIs1=false) |
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float | getJointValueOffset () const |
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float | getJointLimitHigh () const |
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float | getJointLimitLow () const |
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float | scaleJointValue (float val, float min=-1, float max=1) |
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float | unscaleJointValue (float val, float min=-1, float max=1) |
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float | getScaledJointValue (float min=-1, float max=1) |
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void | setScaledJointValue (float val, float min=-1, float max=1) |
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void | setScaledJointValueNoUpdate (float val, float min=-1, float max=1) |
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virtual void | setMaxVelocity (float maxVel) |
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virtual void | setMaxAcceleration (float maxAcc) |
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virtual void | setMaxTorque (float maxTo) |
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float | getMaxVelocity () |
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float | getMaxAcceleration () |
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float | getMaxTorque () |
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RobotNodeType | getType () |
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SceneObjectPtr | clone (const std::string &, CollisionCheckerPtr=CollisionCheckerPtr(), float=1.0f) const |
| Forbid cloning method from SceneObject. We need to know the new robot for cloning. More...
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const DHParameter & | getOptionalDHParameters () |
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void | updatePose (bool updateChildren=true) override |
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void | copyPoseFrom (const SceneObjectPtr &sceneobj) override |
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void | copyPoseFrom (const RobotNodePtr &other) |
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virtual void | propagateJointValue (const std::string &jointName, float factor=1.0f) |
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virtual std::string | toXML (const std::string &basePath, const std::string &modelPathRelative="models", bool storeSensors=true, bool storeModelFiles=true) |
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void | setLocalTransformation (Eigen::Matrix4f &newLocalTransformation) |
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virtual void | setJointValueNoUpdate (float q) |
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bool | getEnforceJointLimits () const |
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void | setEnforceJointLimits (bool value) |
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| GraspableSensorizedObject (const std::string &name, VisualizationNodePtr visualization=VisualizationNodePtr(), CollisionModelPtr collisionModel=CollisionModelPtr(), const Physics &p=Physics(), CollisionCheckerPtr colChecker=CollisionCheckerPtr()) |
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bool | initialize (SceneObjectPtr parent=SceneObjectPtr(), const std::vector< SceneObjectPtr > &children=std::vector< SceneObjectPtr >()) override |
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bool | hasGraspSet (GraspSetPtr graspSet) |
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bool | hasGraspSet (const std::string &robotType, const std::string &eef) |
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void | addGraspSet (GraspSetPtr graspSet) |
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void | includeGraspSet (GraspSetPtr graspSet) |
| includeGraspSet More...
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GraspSetPtr | getGraspSet (EndEffectorPtr eef) |
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GraspSetPtr | getGraspSet (const std::string &robotType, const std::string &eefName) |
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GraspSetPtr | getGraspSet (const std::string &name) |
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const std::vector< GraspSetPtr > & | getAllGraspSets () |
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virtual SensorPtr | getSensor (const std::string &name) const |
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virtual bool | hasSensor (const std::string &name) const |
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virtual std::vector< SensorPtr > | getSensors () const |
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virtual bool | registerSensor (SensorPtr sensor) |
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void | appendGraspSetsTo (GraspableSensorizedObjectPtr other) const |
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void | appendSensorsTo (GraspableSensorizedObjectPtr other) const |
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void | printGrasps () const |
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| SceneObject (const std::string &name, VisualizationNodePtr visualization=VisualizationNodePtr(), CollisionModelPtr collisionModel=CollisionModelPtr(), const Physics &p=Physics(), CollisionCheckerPtr colChecker=CollisionCheckerPtr()) |
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virtual | ~SceneObject () |
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std::string | getName () const |
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void | setName (const std::string &name) |
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virtual Eigen::Vector3f | getGlobalPosition () const |
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virtual Eigen::Matrix3f | getGlobalOrientation () const |
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virtual Eigen::Matrix4f | getGlobalPose (const Eigen::Matrix4f &localPose) const |
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virtual Eigen::Vector3f | getGlobalPosition (const Eigen::Vector3f &localPosition) const |
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virtual Eigen::Vector3f | getGlobalDirection (const Eigen::Vector3f &localDircetion) const |
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virtual Eigen::Matrix3f | getGlobalOrientation (const Eigen::Matrix3f &localOrientation) const |
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virtual void | setGlobalPoseNoChecks (const Eigen::Matrix4f &pose) |
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virtual CollisionModelPtr | getCollisionModel () |
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virtual CollisionCheckerPtr | getCollisionChecker () |
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void | setVisualization (VisualizationNodePtr visualization) |
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void | setCollisionModel (CollisionModelPtr colModel) |
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virtual VisualizationNodePtr | getVisualization (SceneObject::VisualizationType visuType=SceneObject::Full) |
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virtual void | setUpdateVisualization (bool enable) |
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bool | getUpdateVisualizationStatus () |
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virtual void | setUpdateCollisionModel (bool enable) |
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bool | getUpdateCollisionModelStatus () |
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virtual void | setupVisualization (bool showVisualization, bool showAttachedVisualizations) |
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virtual void | showPhysicsInformation (bool enableCoM, bool enableInertial, VisualizationNodePtr comModel=VisualizationNodePtr()) |
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virtual bool | showCoordinateSystemState () |
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virtual void | showBoundingBox (bool enable, bool wireframe=false) |
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virtual bool | ensureVisualization (const std::string &visualizationType="") |
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Eigen::Matrix4f | toLocalCoordinateSystem (const Eigen::Matrix4f &poseGlobal) const |
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Eigen::Vector3f | toLocalCoordinateSystemVec (const Eigen::Vector3f &positionGlobal) const |
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Eigen::Matrix4f | toGlobalCoordinateSystem (const Eigen::Matrix4f &poseLocal) const |
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Eigen::Vector3f | toGlobalCoordinateSystemVec (const Eigen::Vector3f &positionLocal) const |
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Eigen::Matrix4f | getTransformationTo (const SceneObjectPtr otherObject) const |
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Eigen::Matrix4f | getTransformationFrom (const SceneObjectPtr otherObject) const |
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Eigen::Matrix4f | transformTo (const SceneObjectPtr otherObject, const Eigen::Matrix4f &poseInOtherCoordSystem) |
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Eigen::Vector3f | transformTo (const SceneObjectPtr otherObject, const Eigen::Vector3f &positionInOtherCoordSystem) |
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virtual int | getNumFaces (bool collisionModel=false) |
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virtual Eigen::Vector3f | getCoMLocal () |
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void | setCoMLocal (const Eigen::Vector3f &comLocal) |
| Set a new position for the CoM of this bode. More...
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virtual Eigen::Vector3f | getCoMGlobal () |
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float | getMass () const |
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void | setMass (float m) |
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Physics::SimulationType | getSimulationType () const |
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void | setSimulationType (Physics::SimulationType s) |
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Eigen::Matrix3f | getInertiaMatrix () |
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Eigen::Matrix3f | getInertiaMatrix (const Eigen::Vector3f &shift) |
| If the Inertia Matrix is given at the CoM, this function returns the Inertia Matrix at the parallel shifted coordinate system. The shift is done using the parallel axis theorem (https://en.wikipedia.org/wiki/Parallel_axis_theorem) More...
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Eigen::Matrix3f | getInertiaMatrix (const Eigen::Vector3f &shift, const Eigen::Matrix3f &rotation) |
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Eigen::Matrix3f | getInertiaMatrix (const Eigen::Matrix4f &transform) |
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void | setInertiaMatrix (const Eigen::Matrix3f &im) |
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float | getFriction () |
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void | setFriction (float friction) |
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SceneObject::Physics | getPhysics () |
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std::vector< std::string > | getIgnoredCollisionModels () |
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template<typename T > |
std::shared_ptr< T > | getVisualization (SceneObject::VisualizationType visuType=SceneObject::Full) |
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void | highlight (VisualizationPtr visualization, bool enable) |
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SceneObjectPtr | clone (const std::string &name, CollisionCheckerPtr colChecker=CollisionCheckerPtr(), float scaling=1.0f) const |
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SceneObjectPtr | clone (CollisionCheckerPtr colChecker=CollisionCheckerPtr(), float scaling=1.0f) const |
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virtual bool | attachChild (SceneObjectPtr child) |
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virtual void | detachChild (SceneObjectPtr child) |
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virtual bool | hasChild (SceneObjectPtr child, bool recursive=false) const |
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virtual bool | hasChild (const std::string &childName, bool recursive=false) const |
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virtual bool | hasParent () const |
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virtual SceneObjectPtr | getParent () const |
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virtual std::vector< SceneObjectPtr > | getChildren () const |
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virtual bool | saveModelFiles (const std::string &modelPath, bool replaceFilenames) |
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void | setScaling (float scaling) |
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float | getScaling () |
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bool | reloadVisualizationFromXML (bool useVisAsColModelIfMissing=true) |
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const std::string & | getVisualizationModelXML () const |
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