Simox
2.3.74.0
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Public Member Functions | |
EIGEN_MAKE_ALIGNED_OPERATOR_NEW | Scene (const std::string &name) |
virtual | ~Scene () |
void | registerRobot (RobotPtr robot) |
void | deRegisterRobot (RobotPtr robot) |
void | deRegisterRobot (const std::string &name) |
bool | hasRobot (RobotPtr robot) const |
bool | hasRobot (const std::string &name) const |
RobotPtr | getRobot (const std::string &name) |
std::vector< RobotPtr > | getRobots () |
void | registerRobotConfig (RobotPtr robot, RobotConfigPtr config) |
void | registerRobotConfig (RobotPtr robot, std::vector< RobotConfigPtr > configs) |
void | deRegisterRobotConfig (RobotPtr robot, RobotConfigPtr config) |
void | deRegisterRobotConfig (RobotPtr robot, const std::string &name) |
bool | hasRobotConfig (RobotPtr robot, RobotConfigPtr config) |
bool | hasRobotConfig (RobotPtr robot, const std::string &name) |
RobotConfigPtr | getRobotConfig (const std::string &robotName, const std::string &name) |
RobotConfigPtr | getRobotConfig (RobotPtr robot, const std::string &name) |
std::vector< RobotConfigPtr > | getRobotConfigs (RobotPtr robot) |
void | registerManipulationObject (ManipulationObjectPtr obj) |
void | deRegisterManipulationObject (ManipulationObjectPtr obj) |
void | deRegisterManipulationObject (const std::string &name) |
bool | hasManipulationObject (ManipulationObjectPtr obstacle) const |
bool | hasManipulationObject (const std::string &name) const |
ManipulationObjectPtr | getManipulationObject (const std::string &name) |
std::vector< ManipulationObjectPtr > | getManipulationObjects () |
void | registerObstacle (ObstaclePtr obstacle) |
void | deRegisterObstacle (ObstaclePtr obstacle) |
void | deRegisterObstacle (const std::string &name) |
bool | hasObstacle (ObstaclePtr obstacle) const |
bool | hasObstacle (const std::string &name) const |
ObstaclePtr | getObstacle (const std::string &name) |
std::vector< ObstaclePtr > | getObstacles () |
void | registerTrajectory (TrajectoryPtr t) |
void | deRegisterTrajectory (TrajectoryPtr t) |
void | deRegisterTrajectory (const std::string &name) |
bool | hasTrajectory (TrajectoryPtr t) const |
bool | hasTrajectory (const std::string &name) const |
TrajectoryPtr | getTrajectory (const std::string &name) |
std::vector< TrajectoryPtr > | getTrajectories () |
std::vector< TrajectoryPtr > | getTrajectories (const std::string &robotName) |
void | registerSceneObjectSet (SceneObjectSetPtr sos) |
void | deRegisterSceneObjectSet (SceneObjectSetPtr sos) |
void | deRegisterSceneObjectSet (const std::string &name) |
bool | hasSceneObjectSet (SceneObjectSetPtr sos) const |
bool | hasSceneObjectSet (const std::string &name) const |
SceneObjectSetPtr | getSceneObjectSet (const std::string &name) |
std::vector< SceneObjectSetPtr > | getSceneObjectSets () |
RobotNodeSetPtr | getRobotNodeSet (const std::string &robot, const std::string rns) |
std::string | getName () const |
template<typename T > | |
std::shared_ptr< T > | getVisualization (SceneObject::VisualizationType visuType=SceneObject::Full, bool addRobots=true, bool addObstacles=true, bool addManipulationObjects=true, bool addTrajectories=true, bool addSceneObjectSets=true) |
std::string | getXMLString (const std::string &basePath) |
Protected Attributes | |
std::string | name |
std::vector< RobotPtr > | robots |
std::map< RobotPtr, std::vector< RobotConfigPtr > > | robotConfigs |
std::vector< ObstaclePtr > | obstacles |
std::vector< ManipulationObjectPtr > | manipulationObjects |
std::vector< SceneObjectSetPtr > | sceneObjectSets |
std::vector< TrajectoryPtr > | trajectories |
VirtualRobot::Scene::Scene | ( | const std::string & | name | ) |
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virtual |
void VirtualRobot::Scene::deRegisterManipulationObject | ( | ManipulationObjectPtr | obj | ) |
Removes the ManipulationObject to from this scene. If the ManipulationObject is not registered nothing happens.
void VirtualRobot::Scene::deRegisterManipulationObject | ( | const std::string & | name | ) |
void VirtualRobot::Scene::deRegisterObstacle | ( | ObstaclePtr | obstacle | ) |
Removes the obstacle to from this scene. If the obstacle is not registered nothing happens.
void VirtualRobot::Scene::deRegisterObstacle | ( | const std::string & | name | ) |
void VirtualRobot::Scene::deRegisterRobot | ( | RobotPtr | robot | ) |
Removes the robot to from this scene. If the robot is not registered nothing happens.
void VirtualRobot::Scene::deRegisterRobot | ( | const std::string & | name | ) |
void VirtualRobot::Scene::deRegisterRobotConfig | ( | RobotPtr | robot, |
RobotConfigPtr | config | ||
) |
Removes the RobotConfig to from this scene. If the RobotConfig is not registered nothing happens.
void VirtualRobot::Scene::deRegisterRobotConfig | ( | RobotPtr | robot, |
const std::string & | name | ||
) |
void VirtualRobot::Scene::deRegisterSceneObjectSet | ( | SceneObjectSetPtr | sos | ) |
Removes the set to from this scene. If the set is not registered nothing happens.
void VirtualRobot::Scene::deRegisterSceneObjectSet | ( | const std::string & | name | ) |
void VirtualRobot::Scene::deRegisterTrajectory | ( | TrajectoryPtr | t | ) |
Removes the Trajectory to from this scene. If the Trajectory is not registered nothing happens.
void VirtualRobot::Scene::deRegisterTrajectory | ( | const std::string & | name | ) |
VirtualRobot::ManipulationObjectPtr VirtualRobot::Scene::getManipulationObject | ( | const std::string & | name | ) |
std::vector< ManipulationObjectPtr > VirtualRobot::Scene::getManipulationObjects | ( | ) |
std::string VirtualRobot::Scene::getName | ( | ) | const |
VirtualRobot::ObstaclePtr VirtualRobot::Scene::getObstacle | ( | const std::string & | name | ) |
std::vector< ObstaclePtr > VirtualRobot::Scene::getObstacles | ( | ) |
VirtualRobot::RobotPtr VirtualRobot::Scene::getRobot | ( | const std::string & | name | ) |
VirtualRobot::RobotConfigPtr VirtualRobot::Scene::getRobotConfig | ( | const std::string & | robotName, |
const std::string & | name | ||
) |
VirtualRobot::RobotConfigPtr VirtualRobot::Scene::getRobotConfig | ( | RobotPtr | robot, |
const std::string & | name | ||
) |
std::vector< RobotConfigPtr > VirtualRobot::Scene::getRobotConfigs | ( | RobotPtr | robot | ) |
VirtualRobot::RobotNodeSetPtr VirtualRobot::Scene::getRobotNodeSet | ( | const std::string & | robot, |
const std::string | rns | ||
) |
std::vector< RobotPtr > VirtualRobot::Scene::getRobots | ( | ) |
VirtualRobot::SceneObjectSetPtr VirtualRobot::Scene::getSceneObjectSet | ( | const std::string & | name | ) |
std::vector< SceneObjectSetPtr > VirtualRobot::Scene::getSceneObjectSets | ( | ) |
std::vector< TrajectoryPtr > VirtualRobot::Scene::getTrajectories | ( | ) |
std::vector< TrajectoryPtr > VirtualRobot::Scene::getTrajectories | ( | const std::string & | robotName | ) |
VirtualRobot::TrajectoryPtr VirtualRobot::Scene::getTrajectory | ( | const std::string & | name | ) |
std::shared_ptr< T > VirtualRobot::Scene::getVisualization | ( | SceneObject::VisualizationType | visuType = SceneObject::Full , |
bool | addRobots = true , |
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bool | addObstacles = true , |
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bool | addManipulationObjects = true , |
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bool | addTrajectories = true , |
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bool | addSceneObjectSets = true |
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Retrieve a visualization in the given format. Example usage: std::shared_ptr<VirtualRobot::CoinVisualization> visualization = scene->getVisualization<CoinVisualization>(); SoNode* visualisationNode = NULL; if (visualization) visualisationNode = visualization->getCoinVisualization();
This method collects all visualization nodes and creates a new Visualization subclass which is given by the template parameter T. T must be a subclass of VirtualRobot::Visualization. A compile time error is thrown if a different class type is used as template argument.
std::string VirtualRobot::Scene::getXMLString | ( | const std::string & | basePath | ) |
Creates an XML string that describes this scene.
basePath | All paths to robots or objects are stored relative to this path. |
bool VirtualRobot::Scene::hasManipulationObject | ( | ManipulationObjectPtr | obstacle | ) | const |
bool VirtualRobot::Scene::hasManipulationObject | ( | const std::string & | name | ) | const |
bool VirtualRobot::Scene::hasObstacle | ( | ObstaclePtr | obstacle | ) | const |
bool VirtualRobot::Scene::hasObstacle | ( | const std::string & | name | ) | const |
bool VirtualRobot::Scene::hasRobot | ( | RobotPtr | robot | ) | const |
bool VirtualRobot::Scene::hasRobot | ( | const std::string & | name | ) | const |
bool VirtualRobot::Scene::hasRobotConfig | ( | RobotPtr | robot, |
RobotConfigPtr | config | ||
) |
bool VirtualRobot::Scene::hasRobotConfig | ( | RobotPtr | robot, |
const std::string & | name | ||
) |
bool VirtualRobot::Scene::hasSceneObjectSet | ( | SceneObjectSetPtr | sos | ) | const |
bool VirtualRobot::Scene::hasSceneObjectSet | ( | const std::string & | name | ) | const |
bool VirtualRobot::Scene::hasTrajectory | ( | TrajectoryPtr | t | ) | const |
bool VirtualRobot::Scene::hasTrajectory | ( | const std::string & | name | ) | const |
void VirtualRobot::Scene::registerManipulationObject | ( | ManipulationObjectPtr | obj | ) |
Registers the ManipulationObject to this scene. If an ManipulationObject with the same name is already registered nothing happens.
void VirtualRobot::Scene::registerObstacle | ( | ObstaclePtr | obstacle | ) |
Registers the obstacle to this scene. If an obstacle with the same name is already registered nothing happens.
void VirtualRobot::Scene::registerRobot | ( | RobotPtr | robot | ) |
Registers the robot to this scene. If a robot with the same name is already registered nothing happens.
void VirtualRobot::Scene::registerRobotConfig | ( | RobotPtr | robot, |
RobotConfigPtr | config | ||
) |
Registers the RobotConfig to this scene. If a config with the same name is already registered nothing happens.
void VirtualRobot::Scene::registerRobotConfig | ( | RobotPtr | robot, |
std::vector< RobotConfigPtr > | configs | ||
) |
void VirtualRobot::Scene::registerSceneObjectSet | ( | SceneObjectSetPtr | sos | ) |
Registers the set to this scene. If a set with the same name is already registered nothing happens.
void VirtualRobot::Scene::registerTrajectory | ( | TrajectoryPtr | t | ) |
Registers the Trajectory to this scene. If an Trajectory with the same name is already registered nothing happens.
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